Theoretico
An interactive history platform

Live a week in the past.

Pick an era. Pick a life. Play seven observational days of who you were, what you ate, what you smelled, and what you knew. Every detail is researched.

Choose an era →✦ Open the codex
II
Eras live
VII
Days per week
VI
Lives per era
137
Sourced codex entries
✦ How it works

Three steps into another century.

Step I
Pick an era

Choose a world from the catalogue. Each one is a real place and moment, built on a structured fact layer: currency, clothing, food, street layout, schedules.

Step II
Pick a life

Step into one of six period roles. A garum merchant's Rome is not a Vestal's; a scribe's Egypt is not a farmer's.

Step III
Live seven days

Play seven observational days. Make choices, ask questions, and watch the world answer in detail, from sources.

✦ The rhythm

One day, five beats.

From first light to lamplight, each day plays out in short observational beats. You choose what to do with each one; the city answers.

A day in Imperial Rome
The waking: The lamp goes out with the first grey light.
I · Prima
The waking

The lamp goes out with the first grey light.

The streets: Counters open. The alley smells of bread and mule.
II · Tertia
The streets

Counters open. The alley smells of bread and mule.

The work: Midday in the Forum; everyone wants something.
III · Sexta
The work

Midday in the Forum; everyone wants something.

The bath: An hour of steam for a quadrans.
IV · Nona
The bath

An hour of steam for a quadrans.

The lamplight: Wine, dice, and the day's gossip retold.
V · Vesperi
The lamplight

Wine, dice, and the day's gossip retold.

✦ Live now

Two worlds open. Six in the works.

See all eras →
Bronze mirror
Bronze mirror
Object · Day II
Faience beads
Faience beads
Object · Day IV
Bone dice
Bone dice
Object · Day VI
✦ What stays with you

Keep what the week gave you.

Some beats leave something behind: a mirror, a string of beads, a pair of dice. Each is pressed into your Album with the story of how you came by it.

The Evening ExaminationThree questions at each day’s end. No marks kept, only what stays.
✦ The lighthouse is lit

Your week is waiting.

Seven days, one life you’ve never lived. The history comes free.