Choose a world from the catalogue. Each one is a real place and moment, built on a structured fact layer: currency, clothing, food, street layout, schedules.
Step into one of six period roles. A garum merchant's Rome is not a Vestal's; a scribe's Egypt is not a farmer's.
Play seven observational days. Make choices, ask questions, and watch the world answer in detail, from sources.
From first light to lamplight, each day plays out in short observational beats. You choose what to do with each one; the city answers.
The lamp goes out with the first grey light.
Counters open. The alley smells of bread and mule.
Midday in the Forum; everyone wants something.
An hour of steam for a quadrans.
Wine, dice, and the day's gossip retold.
Some beats leave something behind: a mirror, a string of beads, a pair of dice. Each is pressed into your Album with the story of how you came by it.